Unity 3D for Artists – Level 2 Workshop (Berlin) @ Spektrum Berlin, Berlin [vom 23. bis 26. April]

Unity 3D for Artists – Level 2 Workshop (Berlin)

23. - 26.
11:00 - 17:00

Spektrum Berlin
Bürknerstr 12, 12047 Berlin
IMPORTANT: Pre-registration is required, limited 12 seats, to apply ➝ [email protected]

Instructor ➝ VJ Fader
Location ➝ Spektrum Berlin
Dates ➝ April 23, 24, 25, 26
Time ➝ 11 am — 5 pm

Student ticket price ➝ 260 EUR | Regular ticket price ➝ 300 EUR

DISCOUNT: 50 EUR discount for non-students when applying for Level 1 and 2 workshops.

REFUND POLICY: for registered students, a 50% refund if cancel before April 9th 2018, and no refund after this date.

Unity 3D for Artists – Level 1 Workshop ➝ facebook.com/events/1556882764430643/

:::::: Workshop ::::::

This intensive 4 day workshop is an extension of the Unity for Visual Artists (Level 1). If you have never used Unity 3D before, you are recommended to take the Level 1 workshop. We will focus on creating real-time audio reactive scenes using Unity.

Unity for Visual Artists is a workshop designed for visual artists to start creating interactive visuals using the Unity Game Engine. Taught by experienced VJ and media artist Fader, in this intimate hands-on workshop you will learn to create interactive and generative visual environments on your computer.

Unity 3D is one of most popular game engines (developer tool) available in the market today. It has a free license model where you can compile your application for VR, mobile, and desktop platforms. With large active user community, it makes Unity a very good choice for none programmers and artists to experiment and start using it as their visual generation tool.

:::::: Requirements ::::::

Previous Unity 3D experience is required! You will need to bring:
— Your laptop/computer and power adaptor
— Install the latest version of Unity on your laptop (PC/MAC), store.unity.com/download?ref=personal
— An external 2/3 button mouse (scroll wheel optional)
— MIDI controller (any kind)
— Feel free to bring your own water/drinks and snacks (we will have a 30 minute break during the workshop)
— A good night rest and an open mind :)

:::::: Schedule ::::::

{ Day 1 }
— Intro to Visualizing sound
— Audio visualization concepts
— Real-time VS. Pre-recorded Audio
— Creating an audio reactive script
— Send/Receive variables between scripts
— Animate object using audio data

{ Day 2 }
— In class exercise
— Beat detection using code
— Control lights using audio data
— modify For Loop with audio data
— modify If statement with audio data
— Particle engine ‘Shuriken’ overview

{ Day 3 }
— In class exercise
— Using multiple cameras using code
— Using a external MIDI controller
— shader programming

{ Day 4 }
— In class exercise
— Completing an audio visual scene
— conclusion

:::::: VJ Fader ::::::

Fader (James Cui) is a visual artist who works with multimedia in a variety of disciplines. From stage design, video mapping, generative animation, software design to art installations, his work has been shown to countless audiences around the world. He has exhibited at numerous festivals such as Coachella (Indio), Burningman (Black Rock City), Insomniac Events (Los Angeles), Fuji Rock Festival (Japan), Mapping Festival (Geneva) and Backwoods Music Festival (Oklahoma). He received a degree in Illustration from the Art Center in Pasadena California and went on to teach himself how to write programing code for his audio/video performances. He founded the Neuromixer VJ software company in 2004 which features video software and innovative prototypes like faderTouch. He continues to exhibit internationally, expanding his techniques and finding new applications.

An example showcasing 360 generative scene created using Unity: youtu.be/Ykv1pBQHGJQ


:::::: CC4AV ::::::

CC4AV is a placeholder for workshops, A/V events and meetups. Our main focus is technology, sound and visual expression.


This workshop is organized by Irina Spicaka — a Berlin-based media artist, user experience and interface designer, and founder of CC4AV platform.

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