ALGORITHMIC BOTANY: 28 January | 10:00 — 17:00
Costs: 50€ (7h / 1 day)
Max number of participants: 20 people
Min number of participants: 4 people
Contact: [email protected]
A short introduction to computer generated trees in art and videogame, from Harun Faroki to Horizon Zero Dawn.
L-System, Turtle graphics and string rewriting. Overview of the grammars described by Aristid Lindenmayer in "«The Algorithmic Beauty of Plants»". The participants will write an interpreter that implements one of these grammars.
The «Algorithmic Botany» is a one-day long workshop where the participants learn how to draw trees and flowers using generative models «The goal of the workshop is to give the practical and theoretical instruments to generate 2D or 3D forms of trees, with any degree of abstraction. We are not looking for realism, but for generative processes and their visual applications.
The generated forms can be used for videogame, design, illustrations or 3D printing. The workshop is structured as follows: A short introduction to computer generated trees in art and videogame, from Harun Faroki to Horizon Zero Dawn. L-System, Turtle graphics and string rewriting. Overview of the grammars described by Aristid Lindenmayer in „“The Algorithmic Beauty of Plants».
The participants will:
2) Use their algorithm in a three.js scene.
3) Add a third dimension in order to generate 3D abstract forms.
4) Add a GUI in order to experiment with parametric design. How to draw a leaf using parabola's equation.
We will start in 2D, and we will learn how to introduce the third dimension in our sketch. We will then see how this equation can be applied to draw blades of grass."
ABOUT THE WORKSHOP HOLDER
Davide Prati is a graphics programmer based in Berlin. He is interested in how the natural processes that give shape to water, terrains, trees, mountains and clouds are applicable to design, visual art, websites, videogames and interactive installations.