Workshop ➝ Unity Game Engine for Artists (Berlin) @ Spektrum - art science community, Berlin [vom 23. bis 26. Januar]

Workshop ➝ Unity Game Engine for Artists (Berlin)

23. - 26.
11:00 - 17:00

Spektrum - art science community
Bürknerstr 12, 12047 Berlin
IMPORTANT: Pre-registration is required, limited 10 seats, to apply ➝ [email protected]

Workshop ➝ Unity Game Engine for Artists (Berlin)
Instructor ➝ VJ Fader
Location ➝ Spektrum Berlin
Dates ➝ January 23, 24, 25, and 26th 2018
Time ➝ 11 am — 5 pm

Student ticket price ➝ 260 EUR
Regular ticket price ➝ 300 EUR

Refund policy: for registered students, a 50% refund if cancel before January 20th 2018, and no refund after this date.

More info ➝

:::::: WORKSHOP ::::::

This intensive 4 day workshop is designed for visual artists to start creating visuals using the Unity Game Engine as their artistic tool. Taught by experienced VJ and media artist Fader, in this intimate hands-on workshop you will learn to create interactive and generative visual environments on your computer. At the completion you will have a good understanding of the workflow, code environment, and knowledge on building your very first interactive application.

Unity is one of most popular game engines (developer tool) available in the market today. It has a free license model where you can build your application for VR, mobile, desktop, Indie, and commercial gaming platforms. With large active user community, it makes Unity a very good choice for none programmers and artists to experiment and start using it as their visual generation tool.

Some programming experience (Processing, Openframeworks, Quartzcomposer) is a plus but not required. You will need to install the latest version of Unity on your PC or Mac laptop/computer before attending this workshop.

:::::: Schedule ::::::

{ Day 1 }
— What is a game engine?
— Why Unity versus other game engines (Unreal)?
— Visuals created in Unity (some examples)
— Online resources
— Unity Asset Store
— Understanding the Unity software UI
— Importing assets from the Web and Asset store
— Constructing a scene with available assets
— Managing your project
— 3D objects, environments, material, lights…

{ Day 2 }
— Scripting environments (Monoscript/Visual Studio)
— Code VS. No Code
— Learn simple programming in C#
— Unity Camera
— Keyboard and mouse input
— Moving 3D objects
— Introducing Skybox
— Unity Dynamics
— Post Processing Effects

{ Day 3 }
— Building an audio visualizer
— Sound in Unity
— Import/Export a package
— Creating PreFabs
— Cloning 3D objects
— Send/Receive variables
— Scene optimization

{ Day 4 }
— In class exercise
— Setup a scene for VR/360/Dome
— Particle engine ‘Shuriken’ overview
— Compiling your first Unity application
— Animating using Unity Timeline

:::::: Requirements ::::::

No programming experience necessary, please bring:
— Your laptop/computer and power adaptor
— [Important] Install the latest version of Unity on your computer,
— An external 2/3 button mouse (scroll wheel optional)
— Feel free to bring your own water/drinks and snacks (we will have a 30 minute break during the workshop)
— A good night rest and an open mind :)

:::::: VJ Fader ::::::

Fader (James Cui) is a visual artist who works with multimedia in a variety of disciplines. From stage design, video mapping, generative animation, software design to art installations, his work has been shown to countless audiences around the world. He has exhibited at numerous festivals such as Coachella (Indio), Burningman (Black Rock City), Insomniac Events (Los Angeles), Fuji Rock Festival (Japan), Mapping Festival (Geneva) and Backwoods Music Festival (Oklahoma). He received a degree in Illustration from the Art Center in Pasadena California and went on to teach himself how to write programing code for his audio/video performances. He founded the Neuromixer VJ software company in 2004 which features video software and innovative prototypes like faderTouch. He continues to exhibit internationally, expanding his techniques and finding new applications.

An example showcasing 360 generative scene created using Unity:

:::::: CC4AV ::::::

CC4AV is a placeholder for workshops, A/V events and meetups. Our main focus is technology, sound and visual expression.

This workshop is organized by Irina Spicaka — a Berlin-based media artist, user experience / interface designer and artistic director of CC4AV platform.
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