EXHIBITION #13: CYBERNETIC CHOREOGRAPHIES
/// DAILY PROGRAM
• Friday 24 Nov (dayticket 5-10euro up to your offer)
18:30 | Exhibition opens
21:00 | Performance by Andreas Dzialocha
• Saturday 25 Nov (dayticket 5-10euro up to your offer)
13:00 | Workshop Neural Synthesis by Gene Kogan (http://spektrumberlin.de/events/detail/neural-synthesis.html)
18:00 | Exhibition opens
20:30 | Performances by Tatsuru Arai / Luca De Rosso
• Sunday 26 Nov (dayticket 5-10euro up to your offer)
18:00 | Exhibition opens
19:30 | Performances by The Society for Trivial Pursuits
The exhibition #13: Cybernetic Choreographies questions artistic modalities of human to machine and machine to machine interaction. The boundaries of decision making are pushed beyond human centralized perspectives toward larger and extended territories where Algorithmic and Cybernetic conditions are generating new creative layers, in a choreographic sense, of images, mechanical movements, artificial realities, intelligent machines, body immersion and so on.
The redefinition of the role of machines in our world lies in the relation of efficiency in terms of our user-understanding. Smart and Intelligent techniques can prepare us to step further in our evolution by bringing our human level (made of intuitions, emotions, values and metaphors) into what is currently considered a black box. This paradox is investigated in the exhibition by challenging the visitor to navigate in these alien languages of machines while rediscovering an inner fundamental level of choreographic enjoyment.
/// curated by Alfredo Ciannameo
Marcel Schwittlick and Ramin Soleymani: Electronic Chaos Oracle #4 is an ongoing artistic research project investigating possibilities of creating an artificial intelligence systems to inspire it's observers. The Electronic Chaos Oracle opens up new questions by continuously feeding back the current topic of the conversation into the next question or statement it's proposing. The project plays with the notion of automatically generating novel ideas by simulating creativity. The edition #4 is an augmented machine learning story, generated from millions of statements and sentences taken from a database of textbooks.
So Kanno & Jelle Reith: “What Is It Like to Be a Mouse?” (VR-interactive intrallation) In this IoT era, Every inorganic matter can have processor and sensors on it. It means it could have intelligence and perception. What about consciousness? What if somebody is controlling it remotely?
Gene Kogan: Neural Synthesis. Using the neural synthesis technique, we can reverse a neural network's normal operation to have it draw patterns and objects recalled from its memory by stimulating its individual neurons and layers. We will learn how to mix, distort, and combine these extremely varied, colorful, and diverse images into unique compositions. For this exhibition Gene will present a collection of moving images generated by applying these techniques.
Andreas Dzialocha: Cybernetic Gamelan Future Automaton. The automaton is a network-based browser game for human performers and a machine learning algorithm where each player controls its own future-gamelan instrument using text symbols while travelling inside a 3D universe of parametric architectures.
Luca De Rosso: AV0 is an exploration on human-computer collaboration in the audio visual field, dedicated to those believing in computers as partners in the creative flow.
Peter William Holden: Video Installation. With its roots in Mary Shelly’s “Frankenstein” and the alchemist’s laboratory, Arabesque presents itself as a mechanical flower: a simulacrum of nature. Life sized human body parts, impaled upon steel, move and sway and dance. The limbs, translucent and livid, bare their internal robotic mechanisms to the gaze of the viewer. The wiring itself is an aesthetic expression deliberately integrated into the installation to bring chaotic lines of abstract form to contrast with the organized symmetry of the body parts.
Serge Baghdassarians & Boris Baltschun: FACAdE is part of auditorium, a group of works utilizing different numbers of modified guitar tuners as displays. Seen above is a work from that group using 6 units to spell a word. The piece shown at SPEKTRUM uses yet another 6-letter word only consisting of tone names, and proposes an alternative tuning for a typical 6-string guitar. FACAdE consists of two parts — an installation to be seen at Cybernetic Choreographies and a workout with Tom Pauwels held at Errand Sound on 21st of December 2017.
Tatsuru Arai: Matters-ton is a 2nd chapter of his Hyper Serial Music peroject/series aiming to expand, in new contemporary sense, classical means related to the history of Serial Music. In this work, Tatsuru developed and evolved into more complex and higher quality result, unfolding the relation between Sound and Matters on the three Dimensions of Space. By means of algorithmic simulation, principles designing the audiovisual substance are correlated directly on showing the physical side of Universe through human perception.
NXS is a new experimental printed publication, where each contributor comments and reflects on a previous contribution. NXS explores «the self» in the age of digital technology. The second issue of NXS, entitled Synthetic Selves, centres on how the self is understood, whether we have a complete agency in constructing ourselves and what kind of images of ourselves we are broadcasting.
THE SOCIETY FOR NONTRIVIAL PURSUITS
Complex behaviors, whether in feedback systems, chaotic circuits, social systems and/or computer programs are fascinating objects of study. The Society for Nontrivial Pursuits (students, alumni and associates of the class Generative Art / Computational Art at UdK Berlin) explores the possibility spaces of such systems for experimental performance. They design, build and program their own audio/visual performance systems based on a variety of devices, sensors, analog electronics, and software synthesis, and use them in extremely diverse projects, often intended for performance contexts.
So Kanno graduated from the Design Informatics program at Musashino Art University, completing the Institute of Advanced Media Art and Science. He uses technology, focusing on specific matters of matters like the relation between signal and noise, error and glitch: making things that he wants to see and observe.
Andreas Dzialocha is a composer and developer working with both digital and physical environments, spaces or platforms for performers and listeners. The computer itself serves as a customised tool, not only as an artistic device but also as a political, social or philosophical medium.
Gene Kogan is an artist and a programmer who is interested in generative systems, computer science, and software for creativity and self-expression. He is a collaborator within numerous open-source software projects, and gives workshops and lectures on topics at the intersection of code and art. Gene initiated ml4a, a free book about machine learning for artists, activists, and citizen scientists, and regularly publishes video lectures, writings, and tutorials to facilitate a greater public understanding of the subject.
Serge Baghdassarians & Boris Baltschun, artists and composers, are regular collaborators since 1999. Their work oscillates between aether, installation and performance (sounding and otherwise). They find and invent situations and narratives abolishing the distinction between fiction and reality, always with an ear for the particularities of language and materials. They have presented their work at places such as Diapason Gallery (New York), singuhr hoergalerie (Berlin), ZKM / Mediemuseum (Karlsruhe), Bridge (Osaka), Donaueschinger Musiktage (Donaueschingen), center for new music (San Francisco), Moderna Museet (Stockholm), Musée d’Art moderne et contemporain (Strasbourg) and Deutschlandradio Kultur amongst many others. In 2012 their radio play „Bodybuilding“ was awarded the Karl-Sczuka-Prize for radio art and in 2013 they were fellows at the Villa Aurora in Los Angeles, filming for their project „Echo Park“.
Tatsuru Arai is a composer, sound and visual artist. He studied composition in Tokyo (BA/MA) and Berlin(MA). His works are performed in Germany, UK, Switzerland, Denmark, Sweden, France, Argentina, Mexico, Japan etc. His main artistic Thema is to integrate from classical compositions to new technology, and to present the fundamental physical nature of the universe in the form of perceptional experiences, that could say aesthetics of “geometric structure”. The human perception of sound, a physical phenomenon, influences human beings and the “geometric structure” is a fundamental pillar that allows us to understand the true nature of the universe. Creating a way to experience even a part of the nature of the universe through sound.
Marcel Schwittlick is an artist living and working in Berlin, Germany. With his work he is examining cybernetic aspects of generative systems and modern technology. He is interested in digital culture, it’s influence on society and chances for alternative kinds of communication. He is working in strong connection to various practices, forging a connection between physical and digital media, traditional and modern approaches. Marcel Schwittlick is working with a variety of media, ranging from digital images, physical and interactive installations, generative poetry and conceptual video. In 2015 he co-founded Lacuna Lab, a Berlin based artist group and community working on the intersection of art and science.
Ramin Soleymani is just a random cyborg. Like many of us he sticks in front of the screen too much. Fortunately, he makes interesting or funny things from that. His hobbies are design and science fiction. He explores new modes of work and human relationship and their influence on human thought processes, language and communication.
Luca De Rosso is an Italian interaction designer based in Amsterdam. His work is characterized by a human, sound, image triad. It explores possible interactions between analogical and digital, as a mean to achieve a result with a strong technological component and artificial qualities, yet preserving or reintroducing some organic ones.
Peter William Holden (1970, UK) lives and works in Leipzig, Germany. Holden is an installation artist influenced by electronic subculture and street culture. His practice focuses on the transformation of objects, utilising his knowledge of applied mathematics. The usage of computers combined with mechanical elements to create mandala inspired installations later become the foundation of his ephemeral animations. He makes kinetic sculptures and movies, which have been presented at numerous exhibitions and festivals around the world including China, Australia, Canada, Turkey, Spain and France. Exhibitions such as: “Move” New Media Festival, TEDance – Technologically Expanded Dance, E-Art Festival ‘Digital Art & Magic Moments’, ROBODOCK -Technology & Arts Festival, Almost Cinema, Ars Electronica, etc.